Tuesday, August 26, 2008

Witch Hunting Withdrawl


Time is ever moving and always seems to go by too fast and too soon. With the closed beta over we all have to wait until the start of Open Beta on September 7th before we can scratch that WAR itch again.

Until then the best we can do is watch videos and play with the Career and Renown Builders (linked in the left column) and reminisce about our experiences this far.

I never got high enough in level to get to really test out the Mastery Paths, but I think that the Confession path will match my playstyle best. So I currently plan to try this build first.

I'll also be stacking Strength (
Increases your melee damage and makes it harder for enemies to parry or block your attacks. ) and Weapon Skill (Increases your chances to parry melee attacks and allows your melee attacks to bypass a portion of the enemy's armor. ) as my main two stats. Followed by wounds ( health ) and toughness ( damage mitigation ).

My main thoughts on this is that while the Witch Hunter is already very good at taking out light armor Healers and RDPS they also need to be able to at least contend with the medium DPS. I'm hoping that this build will stack into that functionality, while also buffing up the already deadly dps vs a Witch Hunter's Primary targets.

I'm hoping this build will help my Witch Hunter be a good skirmisher as well as a decent infiltrator, able to at least put up enough of a fight to engineer an escape if caught in unfavorable position while roaming behind enemy lines or sabatoging siege weapons or harassing an enemy keep.

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