Wednesday, August 27, 2008
Witch Hunting Builds & PvE Thoughts
To start off, Elge over on the Warhammer Alliance forums posted a few good build ideas for varied roles on the battlefield.
During my limited time in the closed beta and the preview weekend, I spent a good amount of time going through the PvE content as a Witch Hunter. Though due to the fact that I was playing Scenarios and questing in the down time I was usually at least 2-3 levels higher than the content I was in, which meant I had no downtime and burned through my enemies very quickly (uner 30sec per fight).
One of the perks of this is that in Public Quests Witch Hunters help the early stages go very quickly as you kill x of y. Even if you are the only one doing the PQ you can finish stage one relatively easily without too much time spent, which can be a great way to farm influence.
The downside is that we can't take on Champions. Period. Even champions half my level would kill me before I could finish them off. So don't plan on going any farther in a public quest without one or two other people backing you up.
But when you are with a group and have the Champions and Heroes attention focused on tanks, it is your time to shine as you unleash your blade and bullet to take them down fast.
In PQs I suggest trying to keep up 5 accusations right before the last stage begins. That way you can start off the last phase with one of the DoT Executions (Like, Burn, Heretic!) then start stacking them all over again.
Work it right and you'll almost always be near the top in participation ranking.
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