The Gates of Ekrund is the Teir 1 Scenario for the Dwarf/Greenskin conflict. Like Nordenwatch, this is a territory control map, but it is very, very condensed. Each Realm's starting area has access to both sides of the gate, with Order being nearer to the Supply Room and Destruction being closer to the Ammunition Room. Both of these areas are raised above the central capture point, the Gate Switch.
This layout usually has RDPS such as Engineers and Squig herders, and Ranged Healers standing on the upper platforms that overlook the Gate Switch lending support to the melee fighters in the center. This usually works out fairly well, though some enemy players will run below the RDPS platform, shielding them from attack.
For a basic opening strategy I'd say send most of the RDPS and RHeals to cap the supply room and set up suppressive fire over the Gate Switch, though an engineer and his turret under the overhang.
Tanks and Melee should head straight for the Gate Switch and try to take it then set up their defense.
Once the initial rush is over you usually end up with a see-saw effect over the middle ground, with some harrassment of the other two rooms. RDPS tends to begin trading shots over the center with the opposing RDPS and heals across the gap.
I'd suggest having the RDPS focus on any enemies on the ground level, while any MDSP that can either run up the ramp from the middle to harrass the people on the platform, or once they respawn, take the back route and attack the Ranged careers from the rear.
Witch Hunting the Gates of Ekrund
The Gates of Ekrund is probably the least friendly of the three Tier 1 scenarios for the Witch Hunter. Fights are tight and compact with little room to maneuver or escape. But on the plus side, it isn't that far to break los and escape RDPS that have dialed you in.
My preferred strategy as a WH in GoE, is to harrass the upper tier of RDPS and healers. I generally approach from the rear and can usually kill of one Healer and make my escape clean as long as Order forces have good control of the Gate Switch area. Once you have broken los and incognito is up again you can head up the ramp to strike again.
If the RDPS are too well protected you might think about holding back and protecting your own RDPS and heals from Destruction forces trying to do the same thing you did to them.




